10923
2015-05-24 20:18:50
0
Standard anti-air attack: fires two missiles for 7 damage each, with 100% splash in a 1.5 range radius.
일반 대공 공격: 뎀 7짜리 미사일 2개 발사, 1.5 거리 안에 100% 스플
Anti-Ground mode attack (when deployed). Base damage is 85 - the number shown in the picture is with 2 levels of Starship upgrades.
지상 공격 (모드 전환시): 기본 데미지 85 - 사진은 2업 돼있는거 ㅇㅇ
I deployed 2 of the Liberators into the Anti-Ground mode. They 'morph' for 2-3 seconds and you have to target a ground area. Deployed Liberators can attack only ground units in the targeted area.
해방선 2개를 지상모드로 해놓음. 2-3초동안 '변신'하고 지상 공격 위치를 지정해야함. 해당 지역의 지상 유닛만 공격 가능.
However, their attack is one of the highest in the game (85 damage). It 1-shots many weaker units.
하지만 공격 원탑레벨임 ㅇㅇ 쪼렙 유닛들 한방
In a lot of ways, the unit is a flying siege tank (well + Valkyrie), but its siege attack is roughly the opposite. This makes it better used for sniping high-value or strong units (probably vastly better vs Ultras than tanks are) or for controlling very small chokes/ramps.
여러가지 의미로 날아다니는 시즈탱크(+발키리)같지만 이건 고테크 유닛 박살내거나 좁은 입구/언덕 장악하기 최고임.
Doesn't Attack Structures
구조물 공격 불가능
Though, I imagine the relatively slow attack speed and delay to unsiege makes it dangerous to use for worker attacks in a real game (when I'm not using free build/fast build cheat codes vs a Very Easy AI).
하지만 느린 공속이랑 모드 전환시 드는 시간 때문에 일꾼 견제는 무리인듯