Death Knight (Forums / Talent Calculator / Skills/Talents)
Frost
Hungering Cold now has a 1.5-second cast time.
Glyphs
Glyph of Dark Succor has been redesigned. Rather than placing a 15% maximum health floor on Death Strike healing while in Frost or Unholy Presence, it causes the next Death Strike within 15 seconds after killing a foe that yields experience or Honor Points to heal for at least 20% of the death knight's maximum health.
Druid (Forums / Talent Calculator / Skills/Talents)
Feral
Bear damage abilities were scaling too fast with higher gear levels compared to other tanks, so the following balance changes have been made. All the numbers cited are for level 85 characters; numbers will be lower for lower-level characters.
Faerie Fire (Feral) base damage has been raised to 2950, up from 679. Attack power scaling has been decreased to 10.8%, down from 15%.
Maul base damage has been raised to 35, up from 8. Attack power scaling has been decreased to 19%, down from 26.4%.
Pulverize weapon damage percent has been decreased to 60%, down from 80%. Damage per Lacerate application has been increased to 1623, up from 361.
Mangle (Bear) weapon damage percent has been decreased to 190%, down from 260%. Bonus damage has been increased to 3306, down from 754.
Swipe base damage has been increased to 929, up from 215. Attack power scaling has been decreased to 12.3%, down from 17.1%.
Thrash initial base damage has been increased to 1464, up from 339. Initial damage attack power scaling has been decreased to 13.8%, down from 19.2%. Periodic base damage has been increased to 816, up from 189. Periodic damage attack power scaling has been decreased to 2.35%, down from 3.26%.
Lacerate initial base damage has been increased to 3608, up from 2089. Initial damage attack power scaling has been decreased to 5.52%, down from 7.66%. Periodic base damage has been increased to 69, up from 16. Periodic damage attack power scaling has been decreased to 0.369%, down from 0.512%.
Natural Reaction damage reduction has been increased to 9/18%, up from 6/12%.
Paladin (Forums / Talent Calculator / Skills/Talents)
Protection
Guarded By The Light no longer interacts with Holy Shield in any way.
Holy Shield has been redesigned. This talent is now an activated ability off the global cooldown. It grants 20% increased block amount to a paladin's shield blocks for 10 seconds, with a 30-second cooldown.
Rogue (Forums / Talent Calculator / Skills/Talents)
Cloak of Shadows cooldown is now 2 minutes, up from 90 seconds. In addition, Cloak of Shadows is no longer on the global cooldown.
Combat Readiness and Cloak of Shadows now share a cooldown.
Assassination
Assassin's Resolve damage bonus has been increased to 20%, up from 15%.
Vile Poisons now increases poison damage by 12/24/36%, up from 7/14/20%.
Combat
Savage Combat now increases attack power by 3/6%, up from 2/4%.
Vitality now increases attack power by 30%, up from 25%.
Subtlety
Elusiveness now reduces the cooldown of Cloak of Shadows by 15/30 seconds, up from 10/20, and now also reduces the cooldown of Combat Readiness by 15/30 seconds.
Sanguinary Vein damage to bleeding targets has been increased to 8/16%, from 5/10%.
Shaman (Forums / Talent Calculator / Skills/Talents)
Fire Nova damage has been increased by 15%.
Elemental
Call of Flame now also causes Fire Nova to add 3/6 seconds to the duration of Flame Shock auras on targets that Fire Nova damages.
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해석
죽박
- 죽격문양 툭퍽 치면 15% 차는거에서 바뀜. 이제 전사의 연전 연승처럼 적을 죽여 명점이나 경치를 얻으면
15초 내에 사용하는 다음 죽격은 피 20% 회복으로. 한마디로 렙업용 문양ㅋ 망함ㅋ ㅊㅋㅊㅋ
- 갈망하는 한기 시전 1.5초 생김
짐승
- 싸그리다 야드. 너무 많아서 패스. 걍 데미지 비율 상향 하향 등 이것저것 조정.
- 자연의 반응력 효과가 6/12에서 8/16 %로 데미지 상승
박휘
- 신방에 이제 빛의 인도가 적용 안됨
- 신방이 재설계됨. 액티브 스킬로 다시 바뀌고 10초간 방피량 20% 증가. 30초 쿨다운.
돚거
- 그망 쿨 2분됨. 게다가 전투준비랑 쿨겹침 시'발 ㅠㅜ 대신 글쿨은 없애줌
- 암살 데미지 보너스 15%에서 20%로 상향
- 암살 독뎀 보너스 되는거도 7/14/20% 에서 12/24/36% 로 상향
- 전투 야만적인 전투 2/4 에서 3/6 으로 상향
- 전투 전투력 보너스 25%에서 30%로 상향
- 잠행 그망 쿨 줄여주는 특성이 이제 15/30초 줄여줌. 전투준비도 줄여줌.
- 잠행 거 뭐냐 출혈 데미지 증가 시켜주는거 5/10 에서 8/16 으로 상향
주징징
- 불회토템 데미지 15% 상향
- 불의 부름? 여튼 이게 불회 터뜨리면 대상에 밖힌 화충의 지속시간이 3/6초 늘어나게됨.
결론
- 죽박 PVP 좆망.
- 도적 PVP 좆망. 레이드딜은 상향
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