본문에서는 주로 버그나 캐릭터 싱크, 서버 관련 언급
바리케이팅이 장애물을 짓는걸 말하는것 같네요. 새로운 대형 군용텐트가 설치 후 유지되는 것에 대해 말했는데
그럼 기존 텐트는 저장이 안된다는 건지, 애매하네요. :P. 상식적으론 기존 텐트도 되야할텐데
바리케이트와 관련해서 자물쇠 따기 킷이 언급되는거 보면 벽이나 다른 사람이 접근 못하게 바리케이트에 자물쇠까지 셋팅 가능한게
아닐까 싶기도 하구요.
물고기 덫? 망? 도 만든다네요. 여자 옷도 만들고..
Art:
- Prototyping procedural color changing for weapons
- V3S Command Vehicle variant
- New fishing related items
- Lock Picking kit
- 55 gal drum for dying leather
- NEAF models
- Various car parts
- Medical Scrubs
- Woman's clothing
- Steyr AUG
- Old man Zombie
- Prison Uniform
- Large military tent
- New outdoor (picnic) table
- Bugfixing environment models
Animation:
- Player animation graph bugfixing
- Rifle raised walk
- MP133 reload animations polishing
- Zombie MoCap Processing
- Lowered one handed Pistol Animations
Design:
- Bugfixing (restrain issues, endless usage of items etc.)
- Configs and scripts for new items
- Traps for small game and fishes
- Drowning player
- Weather impact implementation
- Vehicles and their parts design and implementation
- Horticulture implementation
- Barricading design and implementation
- String tables
Programming:
- Client and server crash fixes
- Door reimplementation (bugfixing)
- Security on player location updates
- Player respawn/connecting fixes
- Tents positioning
- New basic zombie behavior
- Sound-over-network enhancements & optimization
- Server fps optimizations
- Support for better weapon animations