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게시물ID : minecraft_22393짧은주소 복사하기
작성자 : 김룰루
추천 : 0
조회수 : 939회
댓글수 : 1개
등록시간 : 2016/02/07 14:20:24
---- Minecraft Crash Report ----
// I bet Cylons wouldn't have this problem.
Time: 16. 2. 7 오후 2:17
Description: Initializing game
java.lang.RuntimeException: org.lwjgl.LWJGLException: Could not create context (WGL_ARB_create_context)
 at cpw.mods.fml.client.SplashProgress.start(SplashProgress.java:199)
 at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:193)
 at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
 at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
 at net.minecraft.client.main.Main.main(SourceFile:148)
 at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
 at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
 at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
 at java.lang.reflect.Method.invoke(Method.java:483)
 at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
 at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: org.lwjgl.LWJGLException: Could not create context (WGL_ARB_create_context)
 at org.lwjgl.opengl.WindowsContextImplementation.nCreate(Native Method)
 at org.lwjgl.opengl.WindowsContextImplementation.create(WindowsContextImplementation.java:50)
 at org.lwjgl.opengl.ContextGL.<init>(ContextGL.java:132)
 at org.lwjgl.opengl.DrawableGL.createSharedContext(DrawableGL.java:77)
 at org.lwjgl.opengl.DrawableGL.createSharedContext(DrawableGL.java:41)
 at org.lwjgl.opengl.SharedDrawable.<init>(SharedDrawable.java:50)
 at cpw.mods.fml.client.SplashProgress.start(SplashProgress.java:192)
 ... 10 more

A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
 at cpw.mods.fml.client.SplashProgress.start(SplashProgress.java:199)
 at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:193)
 at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
-- Initialization --
Details:
Stacktrace:
 at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
 at net.minecraft.client.main.Main.main(SourceFile:148)
 at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
 at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
 at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
 at java.lang.reflect.Method.invoke(Method.java:483)
 at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
 at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
 Minecraft Version: 1.7.10
 Operating System: Windows 7 (amd64) version 6.1
 Java Version: 1.8.0_25, Oracle Corporation
 Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
 Memory: 97713296 bytes (93 MB) / 186302464 bytes (177 MB) up to 1060372480 bytes (1011 MB)
 JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
 AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
 IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
 FML:
 GL info: ' Vendor: 'ATI Technologies Inc.' Version: '2.1.8545 Release' Renderer: 'ATI Radeon X1200 Series'
 Launched Version: YD
 LWJGL: 2.9.1
 OpenGL: ATI Radeon X1200 Series GL version 2.1.8545 Release, ATI Technologies Inc.
 GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because ARB_framebuffer_object is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
 Is Modded: Definitely; Client brand changed to 'fml,forge'
 Type: Client (map_client.txt)
 Resource Packs: [BlockCraft-32-MC18.zip, YD.zip]
 Current Language: ~~ERROR~~ NullPointerException: null
 Profiler Position: N/A (disabled)
 Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
 Anisotropic Filtering: Off (1)
 
 
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자바도 다시 깔아보고
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