enbseries.ini에서 수정가능한듯한데 어떤걸 수정해야할지 모르겠네요..
[PROXY]
EnableProxyLibrary=false
InitProxyFunctions=true
ProxyLibrary=
[GLOBAL]
AdditionalConfigFile=userconfig.ini
UseEffect=true
[FIX]
ForceFakeVideocard=false
FixGameBugs=true
FixParallaxBugs=true
ForceSingleCoreCPU=false
IgnoreThreadManagement=false
IgnoreThreadPriority=false
AntiBSOD=true
[GAME]
SpeedHack=true
[MULTIHEAD]
ForceVideoAdapterIndex=false
VideoAdapterIndex=0
[LIMITER]
WaitBusyRenderer=false
EnableFPSLimit=false
FPSLimit=60.0
[INPUT]
//back br
KeyReadConfig=8
//shift on
KeyCombination=16
//f12 z
KeyUseEffect=123
//home e
KeyFPSLimit=36
//num 3
KeyShowFPS=106
//insert 16
KeyScreenshot=45
[ENGINE]
ForceAnisotropicFiltering=false
MaxAnisotropy=16
SkipShaderOptimization=false
[EFFECT]
UseOriginalPostProcessing=false
UseOriginalObjectsProcessing=false
EnableBloom=false
EnableAdaptation=false
EnableAmbientOcclusion=false
EnableDepthOfField=false
EnableDetailedShadow=false
EnableSunRays=false
EnableSkyLighting=false
[BLOOM]
Quality=0
AmountDay=1.0
AmountNight=1.0
AmountInterior=1.0
BlueShiftAmountDay=7.0
BlueShiftAmountNight=7.0
BlueShiftAmountInterior=7.0
ContrastDay=1.0
ContrastNight=1.0
ContrastInterior=1.0
[CAMERAFX]
LenzReflectionIntensityDay=0.0
LenzReflectionIntensityNight=0.0
LenzReflectionIntensityInterior=0.0
LenzReflectionPowerDay=0.0
LenzReflectionPowerNight=0.0
LenzReflectionPowerInterior=0.0
[SSAO_SSIL]
UseIndirectLighting=false
UseComplexIndirectLighting=false
SamplingQuality=1
SamplingRange=0.2
FadeFogRangeDay=0.2
FadeFogRangeNight=0.2
FadeFogRangeInterior=0.0
SizeScale=0.5
SourceTexturesScale=0.5
FilterQuality=1
AOAmount=0.5
ILAmount=0.5
[NIGHTDAY]
DetectorDefaultDay=false
DetectorLevelDay=0.65
DetectorLevelNight=0.25
DetectorLevelCurve=1.0
[ADAPTATION]
ForceMinMaxValues=true
AdaptationSensitivity=0.0
AdaptationTime=0.0
AdaptationMin=0.4
AdaptationMax=0.4
[ENVIRONMENT]
DirectLightingIntensityDay=1.15
DirectLightingIntensityNight=2.55
DirectLightingIntensityInterior=1.0
DirectLightingCurveDay=1.0
DirectLightingCurveNight=1
DirectLightingCurveInterior=1.0
DirectLightingDesaturationDay=1.0
DirectLightingDesaturationNight=0.0
DirectLightingDesaturationInterior=0.0
SpecularAmountMultiplierDay=1
SpecularAmountMultiplierNight=1.0
SpecularAmountMultiplierInterior=1.5
SpecularPowerMultiplierDay=1
SpecularPowerMultiplierNight=1.0
SpecularPowerMultiplierInterior=1.0
SpecularFromLightDay=0.0
SpecularFromLightNight=0.0
SpecularFromLightInterior=0.0
AmbientLightingIntensityDay=1.4
AmbientLightingIntensityNight=2
AmbientLightingIntensityInterior=1.35
AmbientLightingCurveDay=1.0
AmbientLightingCurveNight=1.5
AmbientLightingCurveInterior=1.0
AmbientLightingDesaturationDay=0.0
AmbientLightingDesaturationNight=0.0
AmbientLightingDesaturationInterior=0.0
PointLightingIntensityDay=1.0
PointLightingIntensityNight=1.35
PointLightingIntensityInterior=1.35
PointLightingCurveDay=1.0
PointLightingCurveNight=1.0
PointLightingCurveInterior=1.0
PointLightingDesaturationDay=0.0
PointLightingDesaturationNight=0.0
PointLightingDesaturationInterior=0.0
FogColorMultiplierDay=1.0
FogColorMultiplierNight=1.0
FogColorMultiplierInterior=1.0
FogColorCurveDay=1.0
FogColorCurveNight=1.0
FogColorCurveInterior=1.0
ColorPowDay=1.0
ColorPowNight=1.0
ColorPowInterior=1.0
[SKYLIGHTING]
Quality=1
FilterQuality=2
AmbientMinLevel=0.1
[SKY]
Enable=true
StarsIntensity=1.0
StarsCurve=1.0
AuroraBorealisIntensity=1.0
AuroraBorealisCurve=1.0
CloudsIntensityDay=1.2
CloudsIntensityNight=1.0
CloudsIntensityInterior=1.0
CloudsCurveDay=1.0
CloudsCurveNight=1.0
CloudsCurveInterior=1.0
CloudsDesaturationDay=0.0
CloudsDesaturationNight=0.0
CloudsDesaturationInterior=0.0
CloudsEdgeClamp=0.5
CloudsEdgeIntensity=8.0
GradientIntensityDay=1.1
GradientIntensityNight=1.15
GradientIntensityInterior=1.0
GradientDesaturationDay=0.0
GradientDesaturationNight=0.0
GradientDesaturationInterior=0.0
GradientTopIntensityDay=1.0
GradientTopIntensityNight=1.0
GradientTopIntensityInterior=1.0
GradientTopCurveDay=1.0
GradientTopCurveNight=1.0
GradientTopCurveInterior=1.0
GradientMiddleIntensityDay=1.1
GradientMiddleIntensityNight=1.1
GradientMiddleIntensityInterior=1.0
GradientMiddleCurveDay=1.0
GradientMiddleCurveNight=1.0
GradientMiddleCurveInterior=1.0
GradientHorizonIntensityDay=1.0
GradientHorizonIntensityNight=1.0
GradientHorizonIntensityInterior=1.0
GradientHorizonCurveDay=1.2
GradientHorizonCurveNight=1.0
GradientHorizonCurveInterior=1.0
SunIntensity=1.25
SunDesaturation=0.0
SunCoronaIntensity=1.25
SunCoronaCurve=1.25
SunCoronaDesaturation=0.0
MoonIntensity=2.5
MoonCurve=1.0
MoonDesaturation=1.0
[OBJECT]
SubSurfaceScatteringMultiplierDay=0.55
SubSurfaceScatteringMultiplierNight=0.55
SubSurfaceScatteringMultiplierInterior=0.55
SubSurfaceScatteringPowerDay=1.0
SubSurfaceScatteringPowerNight=1.0
SubSurfaceScatteringPowerInterior=1.0
[LIGHTSPRITE]
IntensityDay=1.0
IntensityNight=1.0
IntensityInterior=1.0
CurveDay=1.0
CurveNight=1.0
CurveInterior=1.0
[WINDOWLIGHT]
Intensity=3.5
Curve=1.0
[VOLUMETRICFOG]
IntensityDay=1.0
IntensityNight=1.0
IntensityInterior=1.0
CurveDay=1.0
CurveNight=1.0
CurveInterior=1.0
[FIRE]
IntensityDay=1.0
IntensityNight=1.0
IntensityInterior=1.0
CurveDay=1.0
CurveNight=1.0
CurveInterior=1.0
[COLORCORRECTION]
UsePaletteTexture=false
Brightness=1.0
GammaCurve=1.0
[DEPTHOFFIELD]
FadeTime=1.0
[SHADOW]
ShadowCastersFix=false
UseBilateralShadowFilter=false
DetailedShadowQuality=1
ShadowQualityFix=false
[RAYS]
SunRaysMultiplier=10.4