- Changes the conditions of the perk to prevent the player from intimidating a target who is already fighting, or already fighting the player. Sidenote: npcs who have detected the player can still be intimidated, just as long as they're not already hostile and attempting to kill you.
- Enemies who are 'searching' or unaware of the player can still be intimidated; this still makes sense as even if they're looking for you, if you creep up behind them pointing a gun at them they should feel pretty intimidated.
- Reduces the maximum range of the intimidate ability by well over half, as intimidating an opponent who would only hear you if you yelled didn't make a lot of sense (as all their friends would too).
- I also made the duration of the pacification 5minutes instead of 60 seconds.
Bugs None that I'm aware of.
Though I should mention that I have run into a bug in vanilla when trying to get a pacified npc to follow you on rank 3, they don't seem too keen on it most of the time. Tried to fix this in this mod actually but couldn't find the issue. So if you run into this bug, it's not this mod causing it. Installation Simply drop the TrueIntimidation.esp into the Data folder and enable the mod through a mod manager, or go add the file name to the plugins.txt in the appdata Fallout 4 folder Uninstall The opposite of the installation.